It was a good news/bad news sort of day

May 24, 2006 by Adam in NWN2

It was a good news/bad news sort of day. I made tremendous progress with the breaking and entering script, getting two places working just great. It's fun watching the residents wake up, run for weapons, or flee when there's only one of them left. If you let any go, you'll be wanted for murder as well, so be warned. At this point, I'm considering it done.

I also did my first full debugging pass through the game, finding all sorts of horrible problems. I wasn't able to play all the way through, but I managed to get through a couple of the main quests before running into game-stopping bugs. Most were easily fixed, but I still have to investigate some others

The most frustrating thing was realizing that I'd overwritten a week or so worth of work on the henchmen dialog. I carefully went through my backups and found most of it, but I think I'll still have to recreate some things. So, that's what I'll be doing today.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.