I just finished fixing one of the more annoyi...

May 26, 2006 by Adam in NWN2

I just finished fixing one of the more annoying bugs I've come across. My henchmen suddenly became lifeless when I started the second module. They wouldn't speak up when desired and generally lazed about. It turns out that it had to do with my module-to-module transfer code. When going to a new module, their "OnSpawn" script doesn't run and no variables are transferred between modules, so all sorts of important things weren't set. I was able to rerun the OnSpawn script manually after they came across and all was good again.

I went to the NWN2 chat last night, though due to technical problems, the developer's couldn't show up. Rob over at DLA showed off their stuff, however. It looks like there's amazing things coming out of that group come July. Can't wait.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.