It's amazing just how many things can go wron...

May 28, 2006 by Adam in NWN2

It's amazing just how many things can go wrong in a module this size. I'm getting a vague sense of accomplishment squashing them all, but more seem to pop up after each one.

The latest issues are around the High Seas mini-game. I need to figure out how to deal with captured pirate ships and the patrols around Port Brighton. It wouldn't do to get slapped with a fine just because a captured pirate ship had slaves aboard.

I've been making some progress in other areas of the game. I added in some telepathy options, letting you probe the minds of commoners for fun and profit, though your telepathy skill needs to be raised. I also worked on the dialog for the third module as I was stuck in the car with my sleeping daughter for awhile.

Fun, fun, fun!

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.