My Sigil experiments continue

June 13, 2006 by Adam in NWN2

My Sigil experiments continue. My latest thinking is to use the NWN Sigil models as the low-poly version that's shown at a distance. As the player gets close, a new higher-poly version will be displayed. I've been having fun making higher poly versions. The Sigil tileset looks great at higher poly counts. The most noticeable difference is that curves are smoother. For a city of spires and spikes, it really makes a difference.

What does this have to do with my current mod? Well, there's some unusual locations in the game that would benefit from some unique architecture. I'm not sure I can convert the entire tileset and all placeables over, but there's quite a few that would add to the ambiance.

In terms of the campaign, I've been working on the transition between the second and third modules. It's extremely challenging and I've been working extensively with the database functions to pull it off. The humorous bug of the day was my henchmen deciding to battle to the death with some NPCs in the holding area. No idea why.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.