Yesterday was far busier than I would have li...

June 15, 2006 by Adam in NWN2

Yesterday was far busier than I would have liked, but I did manage a bit of scripting for the new quest. It was fun, if simple. Right now there's only one way to solve the "puzzle" and I'd like to add some alternative angles. We'll see how much I can manage today.

I've been having a lengthy discussion about the old Planescape tiles and models the CODI team put together. It's looking like a number of them can be recreated for NWN2. In part, I'd do the work simply because I love the look and feel of Sigil and the Planescape setting. On a more practical note, the "Dead Men Tell No Tales" module would greatly benefit from a unique looking city. I think this one might fit the bill perfectly.

I'm going to be going on a week-long vacation starting tomorrow, so my Internet access may be spotty. It depends, in part, on whether or not we have wireless Internet access where we're staying. On the plus side, I usually am very productive on vacation, with two three-hour drives and many of the usual distractions will be absent.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.