Well, I think I've taken care of the weird is...

July 14, 2006 by Adam in NWN2

Well, I think I've taken care of the weird issue where the henchmen's AI gets completely screwed up. I repackaged the first two modules with the fixed scripts, which hopefully takes care of a variety of issues. For the curious, instead of EffectCutsceneDominated, I ended up using the AI system, letting it know that the henchmen are busy and shouldn't do anything.

The underwater area continues to do well. I added the ability to turn the sub's lights on and off. It looks surprisingly cool, considering it's just a simple effect. I also couldn't resist adding in some ambient life. Though I'm not sure how easy it'll be to get fish into NWN2, I'm hopeful we can sort something out.

In a twist of fate, it looks like I'm going in for jury duty today. I just sat around, working on dialog, when I was called a year ago. If I'm lucky, I'll be able to do much of the same today.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.