I was dutifully bug fixing yesterday, like th...

August 25, 2006 by Adam in NWN2

I was dutifully bug fixing yesterday, like the other days this week, and got a report from PJJ that the pirates were too easy. "Too easy!" I scoffed. "I'll show him!"

I ended up implementing a system that's been floating around in the back of my head - pirate captains. Each pirate ship now has a named captain, they may carry unique treasure, and are much tougher than your average scallywag. I had fun making a random pirate name generator, including monikers (e.g. "Dead Eye" or "Bloody"), and the usual first and last names.

In port, you can read a board which lists the current pirates and what they're wanted for. Some have custom treasures, though I'd like to flesh that out even more. It's often more useful to capture a pirate ship than to sink it, though you'll get paid either way.

I still have more work to do. I want to list the name of the ship on the wanted sign, make sure custom treasures aren't destroyed when pillaging a ship, and make as many custom treasures as I can manage. Hopefully it's not too much work. Then I need to work on a surrender calculation during boarding actions, and work through the remaining list of bugs. Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.