Think of Fresh Wind like Dispel Magic

October 10, 2006 by Adam in NWN2

Think of Fresh Wind like Dispel Magic. It removes all enchantments on creatures, as well as any global enchantments in play. This one card can easily make the difference between life and death if something like Hurricane is in play, massively damaging both creatures and players. Putting it in a deck requires a bit of faith, though, as it has no benefit other than countering your opponent's enchantments.

As for me, I'm nearly finished with the third level. I just have a dumbwaiter to put in a wall and I'm ready for the next level. I've also put in some serious work into the Pirate Cards GUI. It's going to be incredibly slick. You'll be able to see a list of your creatures, their hit points, and you can sacrifice them with a single click. Before you had to deal with a dialog and navigate through some screens, plus the updates weren't real-time.

I'm sorely tempted to rework the SAGE system to use the custom GUI. It would be a bit of work, but would be much more user friendly.

I'm also still sick, so it's a bit difficult to focus. I really should be in bed, doing something quiet, instead of staying up late fiddling with the toolset.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.