In Pirate Cards, the biggest asset your foe h...

October 17, 2006 by Adam in NWN2

In Pirate Cards, the biggest asset your foe has is their magic generators, used to summon creatures, cast spells, and generally give you a hard time. With Sabotage, you can take that away. Playing Sabotage destroys one of your foe's magic generators, making it less likely they'll be able to summon that Dragon and ruin your day.

I've been crazy busy as of late, falling behind on correspondence and work on the module. Still, I was drawn to the toolset like a moth to a flame. I spent a lot of time with the Visual Effects editor and the first level, adding waterfalls and nice spashes. There's some real texture gems buried in the toolset. I also had fun with sounds and lighting, giving the entire area a wonderful, haunted feel.

Danmar has graciously offered to look at our untextured ship models. He did wonderful work on the lighthouse and the Black Spot, so I'm terribly excited he might offer some assistance in that area. Ships really are core to Dark Waters, and there aren't really any ship models I could use that come with the game.

Today I'm going to try and catch up with my various e-mails and messages. Hopefully I can apply more polish to the levels I've done. For many parts of the first module, I'm going for a post-disaster System Shock style feeling. Sound, lighting, and water effects really help.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.