Sometimes you'll be playing Pirate Cards, and...

October 19, 2006 by Adam in NWN2

Sometimes you'll be playing Pirate Cards, and pretty much all hope is lost. Your foe has a massive army whacking away at your Avatar and there's little chance you can turn things around in time. Cataclysm gives you that chance, destroying all creatures in play and destroying their bodies. Having a few of these cards tucked away is excellent insurance. Of course, timing is critical. If you cast it too soon, your opponent may quickly recover. Wise players may wait and hold a few creature cards, casting them after the battlefield has been cleared.

I made some good progress on the module last night, finishing placement of all the placeables in the fourth level. This morning I started in on lighting, which can dramatically set the mood for the area. It's wonderfully flexible and powerful, though it's easy to spend countless hours tweaking things to get it just right. That seems to be a recurring theme in the new toolset. With great power comes great responsibility.

I want to start getting music in the game. It should be a piece of cake, just fiddling with 2da files a little and I'm good to go. I think once that's done, I can start declaring areas ready for final QA.

It's nice to see progress being made, slowly but surely.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.