It looks like I have a bit more fiddling arou...

November 06, 2006 by Adam in NWN2

It looks like I have a bit more fiddling around before the Pirate Card game is released, so I'll continue my Card of the Day awhile yet. Today's is Pyrokinetic Barrier. It's an "anti Zerg rush" sort of card, for those familiar with the Starcraft reference. It cheaply puts out a barrier that damages attackers, killing weaker ones in a few turns. I ended up toning the spell down considerably as it made it nearly impossible to win with small creatures. Now it just makes it difficult. Against huge creatures with lots of hit points, though, it's not as useful.

I hunkered down and worked on getting Pirate Cards ready to ship. My big issue at the moment is that the install requires players to make changes that could cause problems in the future. I also have files in five different directories, which is rather confusing. Hopefully in a patch or two we'll get better resource management. In the meantime, I may have a few people do some double-checking and make sure there's no game-stopping bugs. I briefly panicked when the GUI seemed to break, but after recompiling, started working again.

I continue to play the official campaign, which is more fun than I'd hoped. There are certainly traditional RPG elements and clichés, but I'm having a good time and learning things along the way.

I managed a bit of time on the conversion over the weekend. At this point, I'm mostly working on adding placeables, lighting and so on. I did have fun with a puzzle/trap area. It's deadly if you're not paying attention, but the player should have plenty of warning.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.