Getting back to the Pirate Card of the day, t...

November 09, 2006 by Adam in NWN2

Getting back to the Pirate Card of the day, today's is the Steel Automata. It's an ideal defensive card, rugged and giving an AC bonus to all nearby creatures. It works well with decks that deal non-creature damage, such as the infamous Hurricane, Pyrotechnic Blast, and Lightning Bolt.

I repeatedly come to the conclusion that I simply don't have enough time for everything. Today I'm behind on e-mail though I've made great progress on the first module. I'm finishing the polish on the last few areas and beginning to tip-toe into converting to the new functions. I swapped in the death system used in the official campaign (all members in the party must die before having to reload). It may get swapped out again if QA proves it to be too easy or difficult. I also put in the new companion system, so that you can directly control the members of your party.

There's still a few difficult choices I need to make, such as working around the lack of a CreateTrap function. There's a few places where I use such a thing, though I might have an acceptable alternative.

I'm off to Portland with the kids this weekend, seeing the Star Wars exhibit at OMSI. Strangely, that might give me more time than usual to work on the module, as the grandparents tend to hog the kids for themselves. Plus they have high-speed Internet access, so I won't drop off the grid. Isn't technology marvellous?

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.