I've been sick as a dog the last couple days,...

November 30, 2006 by Adam in NWN2

I've been sick as a dog the last couple days, though somehow along with popping Advil like candy and sleeping way too much, I managed a bit of work on the module. There's some key pieces of custom content I need for the first module, many of which I whipped out yesterday and this morning. This screenshot is a bit dim, but it shows off a simple cannon model, a burned-out crystal, and a die. I actually made six versions of the die placeable, one per face. As to why I need all those odd things, I suppose you'll have to play the module.

This morning I also did something I wasn't sure was possible, I created an animated placeable. It's a fan, with slowly rotating blades. I'm limited to using existing animations, and there's a spinning rock that I ended up editing and putting in my own things. I still need to texture it, but that shouldn't take too long.

The voice actors have also been quite busy as of late. Derek has been cranking out voices like nobody's business and I got in touch with GingerBeer to work on more of Robert's voices. One of the things I'd like to have are custom voice sets for the main NPCs, so they don't sound weird in battle and such.

I also have a good chunk of bugs I need to sort out. The mirror puzzle will be the death of me, I'm sure. I now have the light beam working, but the mirrors aren't moving and I can't test to see if the beam reflects.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.