I continued my fiddling with tlks, making the...

December 06, 2006 by Adam in NWN2

I continued my fiddling with tlks, making the discovery that if you leave off the ".tlk" extension, the module won't open. I still haven't been able to get the tlk entries to work with 2da files, though they work with dialog and other things, which is a plus.

I managed to get a bit of time with the mirror puzzle, which is working better than before. The light beam is a bit dramatic, but easily changed. Mirrors move around. I haven't been able to solve the puzzle quite yet, though it's on my list of things to look into. I'm hopeful that the custom content issues can be sorted out and I can focus in on fixing bugs again.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.