Success! Psionics are working, relatively sp...

December 12, 2006 by Adam in NWN2

Success! Psionics are working, relatively speaking. Right now they're item-activated, which I'd like to turn into a feat instead (you get better animations with feats). The TLK issues are tricky, but I think I can work around them. I may also need to create two separate feats for some powers, depending if you're using it on yourself or a hostile creature.

I also managed a bit of testing, making endless lists of things to tweak, polish, and fix. I also finally caught up with e-mail yesterday and it looks like the voice actors are soon going to be sending a variety of goodies. Fun, fun, fun!

Update: I managed to get feat-based psionics to work too. I may leave both options in (either use the item or the feat), as the only real difference is the animation. Some of the visual effects need some polish, but I'm liking what I see so far. This particular effect is telekinesis, using the Bigby spell effect.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.