One of the things I felt vaguely guilty about...

January 04, 2007 by Adam in NWN2

One of the things I felt vaguely guilty about was giving QA a pretty badly broken module to test when I was working on the prototype for the first module. You couldn't get from place to place, some areas didn't work, and it was quite the exercise in frustration. I'm trying hard to have the NWN2 version be at least playable from beginning to end, even if there are assorted issues along the way. There's still a couple areas that aren't working and would effectively keep a player from finishing.

Today I worked on the end of the Remembrance: War area, making notes about balance and the fact that the cavalry never shows up at the end (metaphorically speaking - there are no horses in Dark Water). This is one of those game-stopping bugs where the player twiddles his thumbs and wonders why the game isn't progressing any more. Hopefully it can be fixed soon.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.