I was all ready to work on a new head for Dan...

January 22, 2007 by Adam in NWN2

I was all ready to work on a new head for Daniel, one of the main NPCs. I took an existing head, retextured the head, smoothed out the normal maps, and got it looking great in the toolset. Unfortunately after a save and reload, the head vanished. I decided not to pursue the matter, as even a chance of a headless Daniel doesn't appeal to me.

I switched to cleaning up other issues. I finished writing and scripting the final dialog. It's a bit of dénûment, a calm interlude after the main action. I also made sure variables and NPCs were properly saved off.

I tested the transfer to the second module. The transition is a little odd - if the second module isn't present, you'll have to click on a "Load Module 2" placeable nearby. It works, but is a little quirky. It's challenging releasing an entire campaign in pieces.

Hopefully tomorrow I can package up what I've got and send it off to the testers. It's been a long time coming.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.