I'm incredibly busy, but it's a very good kin...

January 30, 2007 by Adam in NWN2

I'm incredibly busy, but it's a very good kind of busy. Chris did the bulk of the voice work for Daniel and it's really good. I'm lucky to have some great voice actors and the majority of the dialog should be voiced. It's been pretty grueling to put everything together, but hopefully people appreciate it.

I have an untested implementation of my Kung-Fu style lip synching. It's not actually lip synched, but should hopefully provide the illusion of speaking. I think I've found a way to match the length of the voice clip to the animation, but I'll know more after testing tonight.

Debugging continues, with PJJ doing a wonderful job providing lots of good feedback. I'm still about halfway through the big bug report from the weekend. Good QA is another critical thing when doing these projects and I'm very grateful for his help.

All-in-all, things are going very well. No promises as to when I'll be truly finished, but hopefully it's not too long from now.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.