I had forgotten how fun it is to mess around ...

February 11, 2007 by Adam in NWN2

I had forgotten how fun it is to mess around with custom content. I managed to get the ship in the game. It turns out the vanishing mesh problem only happened in the toolset. In the game itself, it looks very nice. I even did a test where the player transforms into a ship and sailed around my temporary sea a bit.

Already I'm making plans for getting High seas itself ready to go. On Friday I converted it to NWN2, though the scripting and areas need massive working. I can't wait to get started on the world map. I have plans to use the tint system to create a variety of sails with different patterns.

The boarding issues are more tricky. My hope is to do away with the generic "two ship" tileset and go with boarding scenarios that reflect the ships involved. The trick is that if I let the player crew a variety of ships, I have to allow for a huge range of ship pairings. The walkmesh issues are daunting. One option is to only let the player crew one type of ship. The other is to only allow movement on one ship. Finally, I could try to have an invisible flat plane everyone can walk on and spawn in ships and blockers to control movement. I may have to do some tests and see what looks best.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.