It's funny how testing always seems to get ba...

February 15, 2007 by Adam in NWN2

It's funny how testing always seems to get back to the Remembrance: War section. Even in the prototype it was touchy, with lots of scripting problems and balancing issues. Some of the bugs reported were pretty weird. For example, when saving and reloading in the area, the NPC you're controlling jumps back to the PC character, who is tucked away in a tiny space for the duration of the area. I ended up having a module heartbeat that tracks the NPC's position and jumps them back after a reload.

There were lots of other things, including new additions such as more voice acting, journal entries, and descriptions. I just finished uploading a new build to the testers, giving them their first look at the lip synch animations. Hopefully they'll like it.

As for today, I might have some time to work on HighSeas a bit more. I'm still debating over the various ways to handle boarding. I'm also torn whether or not to let players sail any ship in the module, or give them only one and work on building a sense of ownership as they slowly upgrade it. It's tricky, from both a design and technical perspective.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.