Two steps forward, one step back

February 21, 2007 by Adam in NWN2

Two steps forward, one step back.

I think PJJ saved the toughest issues for the end. There was a horribly broken script for the 3rd level that I think I finally got pretty much fixed. I was up around 4 am this morning, and worked for a couple hours straight until it was time to go into work. Basically I need to be very careful with moving NPCs around when starting conversations. If they're not in the area when the ActionStartConversation event fires, it won't wait for the JumpToObject script to finish getting them there.

I also did some more polishing. There's a place where you could find a combination to a safe. Previously, it would just let you open it, but now you have to do a little bit of work and enter it into an input box. I ran into some weird problems where what you entered didn't match the text properly. It turned out there was some mysterious invisible character tacked on to the end of the string.

I'm feeling closer to the next build, though I'd like to do some more testing tonight and polish off a few more issues. I have a hard time judging how far until we can release. It's going to take at least three more weeks, I think, and maybe more if testing goes poorly. Still, we're close, after two years working on this project, that's just the blink of an eye.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.