It's always darkest before it goes totally black

February 28, 2007 by Adam in NWN2

It's always darkest before it goes totally black. Or something like that, anyway.

I ran into some really weird issues with High Seas. When doing ship-to-ship combat, everything just stopped. I isolated the issue to the code that determines ship speed. There's a piece that cycles through the crew, looking for a certain type that improves your sailing speed. Unfortunately it simply stops in there with no explanation why.

Ironically, it was working before. I think I broke it by fixing the issue with the ship cargo items not being a valid item type. Now that they are, the above function started looking at them and horribly breaking along the way.

I also finally peeked at the bug reports from the testers. It was fairly bleak, with some nasty bugs stopping all progress at one point. It looks like I'm going to have to spend some serious debug time myself to sort out what's going on. In this case, a required conversation isn't firing and I'm not sure why.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.