For a change, I actually made some good progr...

May 05, 2007 by Adam in NWN2

For a change, I actually made some good progress yesterday. I finished a couple more interiors for the second module, Lord Brighton's Manor and Brighton Armory. The armory has been fun to work on, as the blacksmith has a little "ambiance" script that has him moving around and doing interesting things. One of the nice things about NWN2 is that there's a greater range of animations, such as working a forge.

I finally got caught up with e-mail as well. There were quite a few bug reports, though many were due to older patches. I did find a couple more issues I'd like to fix in an upcoming patch. One of the things I'm discovering is that there's no guarantee that scripts will fire in a timely manner. NPCs moved into the area may take one second or more, depending on the person's computer. Action queues sometimes clear out. Hopefully the new fixes will take these issues into account. Of course, now I have to put together a new build and make sure I didn't break anything. Maybe I can do that this weekend.

I'm also hearing some grumbling about the new deity system. Essentially you either pick "God" or nothing. It's difficult to explain without spoiling too much, but the matter is fairly key to the campaign. If it's any consolation, more deities will be available as the campaign progresses, including a number of familiar Forgotten Realms deities.

In any case, it feels good to make progress again. Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.