The insanity continued yesterday, and all I m...

May 25, 2007 by Adam in NWN2

The insanity continued yesterday, and all I managed was to copy over the journal entries into the new module. Fortunately I woke up early today and spent some time getting the Dominator quest put together. It's one of the few quests that makes use of a privy in a clever and satisfying way.

The most frustrating debugging involved getting a conversation to pop up when clicking on a door. As my DW1 experiences showed me, locking it and attaching a script to the "failed to open" script doesn't work well. Players might not try to open a knowingly locked door. Plus, if they have lock picking skills, you have to wait to have the attempt fail. I switched to an invisible object approach, which I think works better, though it still has a few issues to work out.

All-in-all, it does feel like a game is slowly coming together.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.