There's always a funny "What should I do now?...

July 20, 2007 by Adam in NWN2

There's always a funny "What should I do now?" feeling after I upload the first version for QA to poke at. I decided to roll up my sleeves and start digging into the testing myself. Sure enough, a lot of things weren't working properly, especially with the henchmen-specific "remembrance" options.

One of the things I enjoyed about Planescape and BG is the way you could guide your companions through their personal difficulties. Dark Waters 2 has quite a bit of that, letting your companions remember things from their past, develop romances, and so on. Much of the things that were breaking involved these transfers between modules, campaign-level scripts, and so on.

I've been fiddling with them today and I think I have much of it fixed. I still have a bunch of testing to do yet.

Also, I've heard from the main voice actors behind Heather and Daniel. I should get their voices in fairly soon, which is very exciting. There's still some assorted voice work that could be done, though the list is shrinking.

Ah, progress.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.