I was a bad boy yesterday and didn't accompli...

August 10, 2007 by Adam in NWN2

I was a bad boy yesterday and didn't accomplish as much as I'd like. I'm getting some reported issues of slowdown on the High Seas worldmap. For awhile I thought it might be due to the lighthouse model, as it's fairly high poly. I made a lower poly version that looks okay in miniature. After a little testing, though, I don't think that's the issue.

Instead, it seems to happen when there's lots of ships nearby. I think they all work really hard trying to decide if the player is friend or foe and setting strategies as appropriate. The easy fix is to distribute the ships around the worldmap more evenly, as they're only bunched together at the beginning.

Then there's the broken pirate dialog, assorted scripting errors, and all the other fun things to fix. Sometimes being different and daring is a bit of a hassle.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.