The Woodhaven arena fights seem pretty good t...

September 04, 2007 by Adam in NWN2

The Woodhaven arena fights seem pretty good to me at the moment. It's switched over to a heartbeat approach rather than using the "delay" script that breaks if you do a save and reload. The camera still isn't behaving, so I may just leave it up to the player. The PC also isn't paralyzed properly for the duration of the fight, for reasons that I just don't get. Still, the game itself is short, funny, and much less frustrating than before.

I switched my focus to another weird bug, the lack of the Sweet Lady spawning in properly. It turns out the cause was a deeper, more serious flaw in how I stored and loaded global variables. Basically, I wasn't, which meant that variables that I set in one module didn't get carried over to the next. I think I've fixed that now, but I've got to do some serious testing to see if it really is working properly.

As for today, I think I'm going to see if I can spend some time working on the readme file and walkthrough. I'm also hopeful that I'll be getting some new voice actor clips this week. The actor that plays Daniel is hard at work, and a new actor, Raphael, was going to see if he could do Lord Brighton. There's still a handful of voices remaining, but the big ones are feeling increasingly done.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.