I'm working hard this weekend, trying to get ...
October 08, 2007 by Adam in NWN2
I'm working hard this weekend, trying to get things ready for the testers. I ran across this bizarre bug that I'm hoping is a one-off issue. I went to Port Brighton without any issue, went inside the magic shop. When I left, the world had vanished and the stars twinkled beneath my feet. It was disconcerting and put an end to that particular round of testing.
I attached some sound clips that I'd had sitting around. They were from some Remembrance scenes for Daniel, which seemed lacking if only Daniel was the one talking. I also fixed some camera angles and other miscellaneous issues.
One really big problem presented itself with this latest patch. Before, the camera would stay on a speaking character until the player clicked. Now, it immediately switched back to the PC. This is because I was using a non-standard way to create my mp3 files. Before I was vaguely annoyed. With the latest behavior, I was highly annoyed.
Fortunately the developers had posted how to do it and I carefully followed their method. I converted the 3,000+ mp3 files in both acts of the module to wav, then converted them back to mp3 with the proper header. Where I could find the original wav files, I used those to maintain maximum quality. Now the camera stays on whoever is talking until the sound clip ends. I also took the opportunity to clean up some of the dockmaster's sound clips, as a number had some padding at the beginning which looked weird (as the lipsynch animation played before you heard anything).
I'm thinking things are doing relatively good at the moment. I think I'll package up what I've got and get things to the testers next week. I might do a public beta of the first module, as I don't think there's a lot more work that needs to be done there. Busy, busy.
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