I continue to putter around, trying to make t...

October 21, 2007 by Adam in NWN2

I continue to putter around, trying to make the final act of the campaign as extraordinary as possible. One of the areas in the Clockwork Man quest is under water, which requires a fair bit of custom content. The submersible was modeled by Razvan and textured by myself. It needs more work, but doesn't look too bad. The shark is from the first Neverwinter Nights, and looks fairly good with a normal map.

Sadly I haven't been able to actually animate them properly. After many long hours with the expotron plug-in, I couldn't make even the simplest animation work. For now I decided to switch to plopping a model effect on top of an invisible human. They move around, not quite realistically, but if you squint it's not too bad.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.