Success! My workaround for the CopyObject ...

November 14, 2007 by Adam in NWN2

Success!

My workaround for the CopyObject seems to be working. I didn't have time to play through the entire Chronomancer quest, but the problem parts seemed to work okay. The various clones that appear were well behaved and moved around like they should.

I also added the Lord Brighton dialog that Raphael has finished so far. It always takes a bit of fiddling to get formats set right, files named, and lip synch files generated, but the outcome should add a lot of life to the character.

Gears of War arrived on my doorstep yesterday. How is this related to Neverwinter Nights 2? Well, they integrate the same lipsynch technology into their editor. So far, I haven't figured out how to generate the magical FXE files that NWN2 uses, though I found mention of it in the documentation. If I'm lucky, there may be a way to make real lipsynch animations, though I'm not going to hold my breath.

In any case, I just e-mailed out the latest build to testers. With luck we're slowly getting closer to that magical public release date.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.