From time to time, a single debug mention lea...

November 19, 2007 by Adam in NWN2

From time to time, a single debug mention leads to hours of testing and tweaking. Today it was a comment about the Tattoo Treasure Map quest not working right. Sure enough, there were all sorts of problems, from the quest name not having spaces, to the treasure map giving wrong directions, not to mention that NPCs weren't moving around and talking to people appropriately.

I enlisted my sick son to run through the section over and over, with me writing a little code in between. Through sheer willpower and repetition, I think we've mostly beaten the quest into shape. The only downside was that the game hung when loading Port Brighton after digging up the treasure, so I couldn't test the end.

The random crashes trouble me and are really hard to diagnose. It only shows up every once in awhile, and I've yet to record the issue in the log file. Slowly getting there.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.