Today has been fortunately pretty relaxed, wh...

November 22, 2007 by Adam in NWN2

Today has been fortunately pretty relaxed, which means I've had some time to seriously dig into the bug reports. The Chronomancer quest was indeed screwed up again. Part of the problem had to do with a funky piece of code that chose which dialog companions should speak, depending on which act their in. It turns out that was overriding other conversation requests, so I gutted the whole system and switched to something entirely different. The good news is that seems to have fixed the looping Chronomancer conversations, and probably others as well.

I've also added in some help text for the High Seas system and will likely add more (some in the journal and some on individual GUIs). There's a bunch of other bugs to investigate and fix, and some balance issues with High Seas.

Still, all this work gives me something to do while everyone else watches football and eats.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.