My bug fixing continues
November 25, 2007 by Adam in NWN2
My bug fixing continues. I actually went back to take care of something that's been lingering for a long while. There's a single room in the first module where you can play a little ball game. Sunjammer worked on the coding, but the transfer from NWN1 to NWN2 never quite worked out particularly well.
I finally took the time to get it properly working, with nice clean lines and the edges of the playing field in the right place. For the soccer fans out there, you can now whack the ball around, though admittedly there's not a very big challenge.
Of course, I also spent some time fixing some other things. It turns out that the feats got screwed up along the way somewhere. When I leveled up, they showed up completely blank. I fiddled with the 2da file and things should be much improved. While I was there, I made it so all the sling-based feats now referenced flintlocks. Since flintlocks are really slings, all the combat feats relating to them actually benefit flintlock use. For the gunslingers out there, it should now be more obvious which feats to take.
Finally, I was debugging the Lord Tyson quest and realized he didn't have any voiced lines. I put on my most evil voice, which was actually helped by my lingering cough, and got them chopped up and attached to dialog. Now I'm in the process of getting the format right and making the lipsynch files.
Still on target for a new release tomorrow. With luck, most of the big issues should be resolved. High Seas probably needs a bit more polish. I'm tempted to have an option where a first mate pops up and gives advice. Otherwise some of the problems can be a bit tricky to figure out. For example, if you're headed up wind, it would be nice to tell the player they're doing that. If their hull is damaged, that would be a good time to mention the benefits of having a carpenter on board. We'll see how it goes.
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