I was deathly ill last night, which translate...

November 28, 2007 by Adam in NWN2

I was deathly ill last night, which translated into me being up at some weird hours. On the plus side, I was able to do a full test run of Chronomancer and I can say that it can be finished, at least with respect to the "good" ending. I did notice some unvoiced Konrad dialog lines, which I quickly recorded this morning. I also noticed some semi-bug issues where you can quickly click through dialog lines and the actions stop matching up with the words (e.g. you'll be in one place while talking about another). Still, I think it's an acceptable trade-off and it makes debugging much easier.

As for today, I'm feeling much better and am going to see if I can find the time to dig into PJJ's latest bug reports. So far it sounds like we're getting into the area of polish rather than fixing horribly broken bugs, which is a good sign of progress.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.