Debugging continues

December 05, 2007 by Adam in NWN2

Debugging continues. I fixed my GUI problems I ran into yesterday. It was also pointed out that the infamous Soul Gem was missing from Doctor Fenril's. It's my favorite evil item, allowing players to be rewarded not in gold or goodness, but in the NPC's immortal soul. Anyway, it turns out the base item type was wrong, which was easy to fix.

I'm also partial just hanging out at Doctor Fenril's place. Though it takes a fair bit of time to set up, he's one of the NPCs that walks around their shop actually doing things. He'll mix up his cauldron, cast spells, and check on the customer, all the time holding a massive spoon. I can respect that sort of devotion to his craft.

The only worrisome thing is that I have several testers reporting serious crash bugs. I'm going to pass along the most recent build, in hopes that fixes the problem. I've also asked a couple folks to pass along some of the nitty-gritty debug files. With luck, the problem will magically vanish with the new build or the problem will be obvious. I spent some time this morning going between ports and couldn't recreate the problem. Isn't that just typical of those pesky bugs?

Update: One of our brave testers seems to have uncovered the issue. Crashes only happen when Daniel has a panther out. Since panthers are specific to Mask of the Betrayer, it never happened to me. My guess is that I need to update my appearances.2da file so that the panther shows up properly. Hopefully we can sort this out soon.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.