I've been working on debugging this morning

December 08, 2007 by Adam in NWN2

I've been working on debugging this morning. I think I have a workaround for the summoning bug that showed up in the last NWN2 patch. Basically Daniel will unsummon his animal companion, and then be fully rested to summon it again after the transition. This is a bit of an extra advantage he has over the other party members, as he regains spells and hit points, so I might take it out once the bug gets fixed in a patch.

I've also been going back and fixing issues from the first module. Heather and Daniel were supposed to drop hints about a locked door in the maintenance level. Now they do. I've also fixed a couple cutscenes and improved the camera. I'm going to see if I can do that for another one some time today.

I've also reverted Robert back to his old head, hoping that my changes to the hak pack fixed the "Frankenstein Robert" bug that happens with MotB players. There's some other head-related bugs I've fixed. I'm tempted to make Heather's head go back to the way it was, as I like it more, but there do seem to be some hat issues that can only be fixed by using a "normal" human head.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.