I've been really busy fixing bugs last night ...

December 09, 2007 by Adam in NWN2

I've been really busy fixing bugs last night and this morning. The first module got some extra polish, fixing up some odd camera motion in some of the cutscenes. Robert gets his old head back, which I'm hoping my previous appearances.2da fiddling fixed. I had some missing lipsynch animation which should be fixed now. For the second module, I recorded some new speech as testers kept wanting a certain action at the end of the first module to be noticed (which I completely understand).

I have a workaround for the summoning bug in place, which hopefully will do the trick. Scenes where companions were invisible should now have them visible again. The biggest problem was my own fault, which let old 2da files slip into a hak pack and cause issues. That should be fixed as well.

I feel pretty good about sending along a new build to everyone tomorrow. Maybe I can find some time today to work on my spelling area. I'm starting to get some silly ideas about how I want it to turn out. Should be fun.

As a total aside, my sister ran into a couple people who were fans of my games. It always strikes me as funny when that happens. For some reason I think that only imaginary people on the Internet play my games. Certainly no one in the real world.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.