I did some odds and ends work yesterday

December 13, 2007 by Adam in NWN2

I did some odds and ends work yesterday. I had fixed some issues with flintlocks the other day (monk melee feats gave them a bonus and bolt properties were applied to flintlocks). I straightened out the 2da file, but was left with flintlocks shooting a rather large rock out the end. It took awhile, but I tracked down which model it used and replaced it with a small version of the cannonball I used in the first module. It looks much better if you freeze the action (especially if you dramatically move the camera). The only downside is that bullets always bounce off after impact, which looks a little odd.

I also improved the look of the Turtle Rock ruins. I fixed a recurring issue with feats turning invisible. Now they're fine, but the psionic feats aren't showing up. I guess I'm okay with that, as players basically use the feat item for the effect anyway. Just a little odd.

I have a new batch of debug things to work on tonight, thanks to PJJ. I've fixed a few and some are new. Hopefully tomorrow I can get a new build to everyone for the weekend. Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.