Nothing says Merry Christmas like zapping Min...

December 25, 2007 by Adam in NWN2

Nothing says Merry Christmas like zapping Mindflayers with floating brains. The main guts of my Sanity Defense game are working nicely. The map updates with the position of the player, enemies, and active portals. It's not as smooth as the real map, but it gets the job done. The only thing I might fiddle with is showing off the direction the player is facing, as I found myself getting turned around a few times.

The game itself is fairly fun. I need to add a few more enemies, suitably bizarre, of course. I've already got the dialog planned out, though I've yet to write it.

It's really fun getting back to module building after the long weeks of QA work. I really like the way these D&D versions of popular online games are turning out. I've been eyeing "Elite Beat Agents" lately. With my new GUI skills, I think I can pull it off. Hmm.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.