I think I sorted out the last of the Lute Her...

May 02, 2008 by Adam in NWN2

I think I sorted out the last of the Lute Hero issues. The standalone version of the game seems to generally work, though there were some weird issues along the way. I also ended up fixing some core gameplay problems that I'd somehow missed. For example, the various cool effects only worked if there was a dead opponent nearby. Now your lute playing can zap, fry, and generally flash dramatically around the screen.

The other funny thing that happened is that I was fighting angels, died, and returned to the practice area. Unfortunately the ActionForceMoveToObject command is a little too hardcore and the angels magically appeared in Death's Domain where they did battle with the zombie hordes. When a riot breaks out at your gig, you known you're a real rock star.

I passed along my rough version of the game to a tester to poke out. If I haven't missed anything horribly embarrassing, I'll probably do more serious testing and then start pondering a release of Lute Hero as a teaser for DW3.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.