More Fixed, One Broken

June 04, 2009 by Adam in NWN2

Yet more progress, working away at some of the smaller issues. I ended up double-checking some of my work on the Isle of Flesh. Even though I've played through it dozens of times, it still creeps me out.

I think I managed to break the High Seas module, or at least it wasn't opening in the toolset for me. I may have to backtrack to the previous version and try to figure out what went wrong. Still, if I can fix that and test some of my other fixes, hopefully I can put together a new build for tomorrow.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.