The Message - The Walk

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  1. The Walk Journal entry (at beginning):
    Your old friend Josura has asked you to meet with Thistle and secure passage to Eureka. From there, you will need to make your way to the encampent of the Red Shields and deliver a message to Captain Preth. First things first, Thistle is known to frequent the Thirsty Thunder Beast. Perhaps you should search there.

    (triggered conversation at beginning) sl1_noob_trig Nooble: Hey there! Aren't you <FirstName>?
    1. Of course I am, lad.
    You are? Great! I hear your off an an adventure, and I'd like to come along!
    1. Sorry, kid, group's full.
    2. Hmm. Maybe.
    Oh, I'd be great along side you! The swords, the magic, the traps!
    1. So you're some kind of thief?
    2. I take it you know something about magic?
    3. I'm guessing you're a fighter, right?
    Er, not exactly.
    1. So, what can you do?
    Well, I was thinking more of a henchman. You'd be amazed at what I can carry! I've been picking up sheep and ponies to prepare.
    1. Huh. Well, okay. sl1_noob_act1
    2. Sorry, maybe later.
    2. Er . . . no.
    Oh. I'm looking to join up with a crew of brave adventurers. Please let <him/her> know.

    Nooble is a lvl1 Fighter, who runs from any fight. He tends to pick things up if left around and will drop them if asked nicely.

    A variety of rumors and conversations can be found here:

    Emmel: "My little Nellie was scared white by Oebelar the other day."
    Fiffle: "That old ghost? Well, I suppose a four-year-old might find him frightening, but he's about as scary as my mother-in-law's roast."
    Emmel: "Nellie said that the ghost actually spoke to her."
    Fiffle: "Really? And what did the decrepit mage say?"
    Emmel: "Something about 'Beware the Shadowlord' or something like that."
    Fiffle: "Strange. Well, what's a ghost supposed to talk about, the weather? If I was dead a few hundred years, I suppose I'd be a bit cooky. Still, it is odd that he actually spoke." (leaves)
    Emmel: "Well, time to get supper ready for my oafish husband." (leaves)
    Jerin: ". . . because the Zhent spies are everywhere!"
    Ulcanob: "Jerin, you're always saying that."
    Kimmel: "Actually, I overheard Captain Preth, before he left, that trouble was brewing with the Zhentarim. Jerin might actually be right this time."
    Jerin: "See! Heed my words. Why, Carly was sayin' that there was a dark figure slipping into people's houses late at night."
    Ulcanob: "Probably just a burglar."
    Kimmel: "Never can tell."
    Morkel:
    Oh, it's you, <FirstName>. Why are you lolly-gagging around here? There's monkey-beasts in the walls of the Thirsty Thunder Beast. Jerin said so himself!
    1. Monkey beast? What sort of creature is that?
    I dunno. Like a monkey, I suppose, except big and mean. Hey, I didn't see one, that's just what I hear.
    2. "Enough of your rambling. I'm off." (bye)
    3. "Well, I'll visit the Thunder Beast and see what's up." (bye)
    4. (INT < 10) <FirstName> hate monkeys! Will smash! (bye)
    Salina: ". . . and he looks just like her dead lover!"
    Wesry: "Oh, Salina, Ehaevaera is a proper woman. Even if she has taken a lover, we shouldn't judge her so harshly. Her people are gone across the sea and she's been alone all these years."
    Salina: "Well, I'm just saying. How did private Regin rate an elven lover?"
    Wesry: "You're terrible!"
    Quincy: ". . . you know, Ivalis, the one with the keen sense of smell?"
    Erik: "Yes, go on."
    Quincy: "Well, he was in Angah's shop, and he distinctly smelled the vanilla body powder that Ehaevaera sells."
    Erik: "So?"
    Quincy: "It means that Angah is actually a she!"
    Erik: "And?"
    Quincy: "Well, it's weird, isn't it?"
    Erik: "Whatever."
    A woman named Sarah looks for her son:
    "Fych? Where are you? You come back this instant!"
    "Excuse me, have you seen a small boy dressed in blue? He's run off again." Set BOYTOLD = 1 sl1_sarah_con2 sl1_sarah_act1
    1. "Sorry, haven't seen the boy. I'll keep my eyes open."
    (INT < 10) <FirstName> will look for boy.
    "If you see him, let him know that his mother is looking for him and she's none too happy."
    2. (BOYSEEN=1, BOYREWARD=0) "Actually, I did see him. He was trying to pawn off a ring he'd stole at Angah Lalla's."
    (INT < 10) Boy at Anga Lala's. He be sellin' stuff.
    "That boy will be the death of me! Time for another visit to Father Morrish." (+25xp, BOYREWARD=1) sl1_sarah_act2
    Have you had any luck finding my son? sl1_sarah_act1
    Sorry, I'm a bit busy now that I know where my son is. sl1_sarah_act1
    Juniper Wobblestone, a young gnome acolyte of Baervan Wildwanderer calls out on a corner:
    "Um, would anyone like to learn about Baervan Wildwanderer? A fine god indeed. I have some literature you may want to read."
    Juniper: Welcome. Praise be to Baervan Wildwanderer. Would you care for a pamphlet?
    1. (INT >=10) Sure, I'll take one (gets pamphlet).
    (INT < 10) No make fun of me! Can't read! (bye)
    2. What are you doing here?
    I was asked by my master to travel to the city and spread the great word of Wildwanderer.
    (WIS > 12 OR READPAMPHLET=1) 1. (INT >=10) I'm afraid your master may be teaching you a hard lesson friend. To truly follow one's call is in action, not word.
    (INT < 10) Only silly ones blab, blab, blab. To do is to be!

    Oh, I have been a fool. I've been trying so hard to please my master, I've heard little of what he's taught.
    1. (INT >=10) Perhaps some practical applications are in order? Join with me and we shall find where your true path lies.
    (INT < 10) Join with me! Together we fight and do!

    Oh, could I? I should like that very much. (joins)
    2. (INT >=10 )Well, let that be a lesson to you. Focus on improving yourself and you will find that those that truly matter will be pleased.
    (INT < 10) Oh.

    (READPAMPHLET=0)2. Have you actually read these pamphlets you're handing out?
    Why, no. Give me a moment and I'll read it. (Set READPAMPHLET=1)
    3. (INT >= 10) Enough of your jabbering. I'm off.
    (INT < 10) Um, bye.

    3. Sorry, I don't accept pamphlets from strangers.
    If you are reading this, it is because my buffoon of an acolyte doesn't have the sense to actually read what I'm giving him. Please let him embarrass himself as long as possible.

    Please don't think too badly of our religion. Most of our followers are much less confused.

    Juniper is equipped with a mace and scale mail. His level matches the party's.

    Caril's Craft Cornucopia
    Caril will sell various goods the adventurer might need, including torches, lamps, rope, a few low-level scrolls, and basic armor.
    Caril: Welcome friends. Preparing for the rugged life of an adventurer? Be it sturdy equipment, spells to dazzle, or armor to save your skin, you'll find it all here.
    1. I'd like to see what you have for sale.
    2. Not right now, thanks.
    The Steel Scabbard
    Fissten Redbeard, the dwarven proprietor, has a range of weapons and armor to offer.
    "G'day to ye. Should ye wish to get yer hands on some fine steel, this is the place for ye."

    Kinnard, a rogue for hire, stands in the corner. His level matches the party's. He carries leather armor, a lamp, and a rapier.
    Kinnard: Hail <FirstName>. I hear you're finally heading out of this place. I've got a quick blade and I'm handy with locks. You might find me handy if you brought me along, though I'd need a few golds to cover my expenses.
    1. (gold < 25gp) (INT >= 10)Sorry, I don't think I can afford you at the moment.
    (INT < 10) Um, one . . . two . . . Er, not have enough.
    2. (gold > 25gp) (INT >=10) I'm heading out as soon as I can. How about 25gp for your troubles?
    (INT < 10) I think this enough gold. Here.
    Aye, that would cover it. It's a deal! (-25gp, joins)
    3. (gold > 25gp) (INT >=10) Perhaps another time Kinnard. I'm busy at the moment.
    (INT < 10) Gotta go. Bye, bye.
    Fistoon's Eatery
    This is an open-air series of tables. When first approached, the following conversation by patrons is overheard:
    Kessler: Man, these noodles are good.
    Orno: Yeah. I wonder what they put in them? I can't place the flavor.
    Kessler: Who cares? I'd eat my own spleen if it tasted this good.
    Kessler: What is it? Can't you see I'm eating?
    1. Sorry to bother you.
    2. (BEETLEHEARD=1) Soylent noodles are made out of beetles! It's beetles! sl1_kessler_con1
    Beetles huh? That must be what gives it the smokey flavor. Surprisingly, they don't taste like chicken.
    3. (INT < 10) Noodles yummy.
    Get lost, you simpleton.
    <FirstName> not stupid! Will kill you! (attacks)
    You not nice man, booger eater.
    4. Want to take a look at the real noodle recipe? sl1_kessler_con2
    Ah, I like the pancreatic juice. The juice is good. Wonder where they get it?
    Ah! Does no one care about the poor beetles?
    Um, the pancreas?

    Fistoon:
    Welcome, my friend. Heard about my famous noodles? Why, I had Drizzit himself in here once, just to try the noodles! Just one gold for a golden treat!
    1. Well, did he like the noodles?
    Of course he did, my good fellow. And if it's good enough for a dark elf, it's certainly good enough for you!
    2. So, what exactly is in these noodles to make them taste so good?
    What? My noodle recipe? It's a closely guarded secret, handed down by my great-grandfather. I couldn't part with it.
    1. Come on, just a hint? I bet it's oregano.
    Sorry. Family secret. My lips are sealed.
    3. Yes, I'd like to try the noodles. sl1_fistoon_con1 sl1_fistoon_act1
    Well, do you like?
    1. Hey, these are tasty. Succulent, but not pretentious. Smooth, but with zest. I like it! (-1 gp)
    4. Sorry, couldn't eat another bite.
    Hmm. How about a mint? Just one mint?
    1. Better get a bucket.
    5. (BeetleHEARD=1 AND BeetleREWARD=0) (INT >=10) So Fistoon, why would you ask Gorn to raise Fire beetles? sl1_fistoon_con2
    (INT < 10) Gorn say you make him keep monkey monsters!
    What? The man is mad. I would suggest you ignore his ramblings.
    6. (BeetleREWARD=1) (INT >=10) Your nefarious plan is over Fistoon! I've found your recipe and laid it all out for the authorities. sl1_fistoon_con3
    (INT < 10) Give paper with noodle and monkey parts to law man. You in trouble now!
    Oh dear. Well, I suppose I'll have to bribe a few councilors before the next meeting. Now, how about some more noodles, to atone for the difficulties you've caused?

    In a nearby house, Fistoon's recipe can be found locked in a chest. The noodle recipe is as follows:
    1 lb. Cormyrean noodles
    1 large onion
    3 carrots
    1 oz. Beetle pancreatic juices
    Salt and pepper to taste

    If the recipe is shown to Kessler, he'll respond "Ah, I like the pancreatic juice. The juice is good. Wonder where they get it?" In the basement of The Thirsty Thunder Beast, Fistoon has an arrangement with the owner to breed Beetles.
    Private Vilakon of the town militia rests here.
    Hail <FirstName>! 'Tis a fine day in Scornubel. How do you fare today?
    1. Well and thanks.
    2. (LOCKHEARD=1 && LOCKDONE=0) Pirchek's father seems to have locked himself in the house. Your help would be appreciated. sl1_vilakon_con1
    His old man locked himself in again, huh? Well, I suppose I'll talk to the locksmith when I get off duty. (+25 xp) (Set LOCKDONE=1) sl1_vilakon_act1
    3. (BeetleHEARD=1) You might want to know about Gorn. He seems to have gone into the business of raising livestock for Kessler. Beetle livestock, that is. sl1_vilakon_con2
    What? Gorn is raising Fire Beetles? The man isn't creative enough, it must be Kessler that's behind this. Now, we can't snoop around someone's house, but if Kessler had something incriminating to hide, that's where I'd put it.
    4. (BeetleHEARD=1, has recipe, BeetleREWARD=0) I have proof of Kessler's guilt, officer. I found Kessler's noodle recipe. His noodles are made out of fire beetles! sl1_vilakon_con3
    Aha! That scoundrel, cutting out the city of it's proper Fire Beetle pancreas tax. He'll be sweating before the council tonight. (+200xp, BeetleREWARD=1, Lawful+) sl1_vilakon_act2
    5 (RINGTALK=1) I have a friend who's falsely accused of stealing a ring. Any idea as to who in town might be responsible? sl1_vilakon_con4
    Hmm. Sounds like quite a conundrum. Well, if it's stolen objects you seek, I'd try Angah's curio shop southwest of The Walk.


  2. The Thirsty Thunder Beast When first entered, the following conversation can be heard:
    Ulmann: ". . . but I couldn't sleep a wink last night!"
    Ilnamtos: "Rats?"
    Ulmann: "No, too big for rats. I slept with a sword by my side, I tell ya."

    Presephor: Welcome to the Thirsty Thunder Beast my friend. We have some of the finest beers imported from all around Faerun.
    1. I would like to see what drinks you have.
    2. I'm looking for the proprietor of this place.
    Gorn? Oh, he's downstairs puttering around. Looked worried about something.
    3. (POTIONTALK=1) I have come from visiting Annah. It appears she has taken a liking to you. sl1_pres_con1
    Annah, what a sweet lass. They say that bartenders are good talkers, but I find myself strangely shy around her. Please, if you do see her again, tell her of my love. (POTIONTALK=2) sl1_pres_act1
    4. Nothing, thanks.

    The main floor serves drinks. Upstairs are 3 rooms. In the basement is a secret door that leads to a cage with a hole in the back. In front of the cages is Gorn, the owner.
    Gorn: (KOBOLODHEARD=0)Oh dear, this can't be good. Eh? Who's there? Oh, it's you. Perhaps you can help. I seem to have lost several of my more unusual guests, they're Fire Beetles, you see. I'm keeping them for Fistoon, though it's tried my patience. This is the last straw - clean out them creatures, and I'll reward you handsomely. (KOBOLODHEARD=1) sl1_gorn_con1 sl1_gorn_act1
    (KOBOLODHEARD=1 && KILLEDREWARD=0)Those nasty beasts. I can still hear them clawing in the walls. sl1_gorn_con2
    (KILLEDREWARD=1)Hear that? It's finally quiet. So, what can I do for you? sl1_gorn_con3
    1. (KILLEDBeetleS=0) I'll see what I can do. sl1_gorn_con4
    Wonderful. Do be careful!
    2. (KILLEDKOBOLODS=1 AND KILLEDREWARD=0) They've been taken care of. sl1_gorn_con5
    Very good, very good. Here's a token of my appreciation. I don't know what I was doing getting tangled up with that Fistoon.(+100gp, KILLEDREWARD=1) sl1_gorn_act2
    3. I don't have anything to say.
    Behind the bar are 2-6 fire beetles.
    OnDeath event: sl1_beetle_death

    On the main floor is Thistle, the halfling. He's gotten into a scrape with Bryt and his fiance Tinna:
    Thistle: ". . . I'll tell you once again, sir, that I did not take her ring."
    Bryt: "Give it over halfling, or I'll split you open! It's my betrothed and I'll have it back."
    Tinna: "I saw your little man shape dart away after you pulled my ring off! It is you."
    Thistle: "I'm not a little man! Besides, how do you know it was me?"
    Bryt: "See any other halflings around here?"
    Thistle: "Oh, <FirstName>, it's you. Josura's given me instructions for our journey. Well, I'd be happy to get on our way, but I find myself accosted by this height-obsessed brute. Perhaps you could track down this ring?" (SET RINGTALK=1) sl1_thistle_con1 sl1_thistle_act1

    Journal entry:
    It appears that departing to Eureka with Thistle will be more difficult than you thought. A man named Bryt accuses Thistle of stealing his fiancee's ring. Tinna, the owner of the ring, claims a halfling or small man is responsible. Perhaps some of the other inhabitants of the town would know of this theft.

    Thistle: (RINGGIVEN=0)<FirstName>, you must find this ring, as this infernal beanstalk of a man appears convinced that I'm the thief. Give it to him and we can be on our way sl1_thistle_con2
    We can be on our way now. Keep in mind that once we leave, there's no returning until we've delivered our message. sl1_thistle_con3
    1. I'm ready to go. (Move party to Eureka map) sl1_thistle_con4 sl1_thistle_act2
    2. My group isn't all here yet. Wait while I get them over here. sl1_thistle_con5
    3. I have some things to do in town first.

    Bryt: What is it? Are you friends of this fool, this thief? sl1_bryt_con1
    1. (RINGGIVEN=0) This is not the thief you're looking for. Move along. sl1_bryt_con1
    (Persuade DC20 failed) Your <class> mind tricks have no affect on me! Begone!
    (Persuade DC20 succeeded) This is not the thief I'm looking for. He can go. (RINGGIVEN=1)
    2. (RINGGIVEN=0) My friend is not a thief. I shall find this ring and return it to you. sl1_bryt_con1
    This man-runt is clearly responsible. Convince him to turn it over and I shall spare his life.
    3. (Ring in inventory) I have found your ring. Take it and let my friend go (Set RINGGIVEN=1, remove ring). sl1_bryt_con3 sl1_bryt_act1
    4. (RINGGIVEN=1) My mistake. Your friend can go now.
    Your friend can go now. I'm a bit preoccupied if you know what I mean. sl1_bryt_con2
    1. Nudge, nudge, wink, wink. Say no more, say no more.
    2. Right. Later, then.

    Tinna: This nasty half-man has taken my engagement ring! My brave Bryt will get it for me, I just know it. sl1_bryt_con1
    1. Perhaps you judge hastily. Can you not tell me more of the theft?
    Well, I was at the The Walk when a little figure darted out, grabbed my ring, and ran off. The size was that of a halfling, no more. He clearly fits the bill!
    2. Your petty ring is no concern of mine. Give up this madness and let this man go free.
    But it was my engagement ring! Nothing will come between me and my Bryt!
    I'm sorry, your rambling words make it hard to hear my dearest Bryt! sl1_bryt_con2

    Giving the ring (found an Angah's) will result in this conversation (sl1_bryt_tinna):
    Bryt: "Gee. This is embarrassing. My mistake. I'm terribly sorry."
    Tinna: "Bryt! A few minutes ago, you were ready to sock him one."
    Bryt: "All in the name of love, my dear."
    Tinna: "Oh Bryt, you're such a sweetie."
    Thistle: "Well, now that that's over, let me know when you're ready to begin the trip and we'll head off."

    Attacking Bryt or Tinna will get everyone except Thistle hostile to the party. Major push in the evil direction. Set RINGGIVEN=1.
    //OnDeath event for Bryt: void main() { SetLocalInt(GetModule(), "RingGiven", 1); }
  3. Ehaevaera’s Beauty Rooms
    The front room holds Ehaevaera, the proprietor. When approached, she will say:
    Ehaevaera: Welcome. It is my honest goal to bring out the beauty that exists in every woman. Behind this door you will find hair stylists, masseuses, tattoo experts, and specialists in powders and scents. Feel free to peruse our services, though only women may pass to the back areas.
    1. (FEMALE) How may I enter the back rooms? sl1_eha_con1
    Speak with Marcha the guard. He will let you pass
    2. I see. Goodbye.

    The front door is guarded by Marcha (F lvl5). If a female party member approaches, he will step out of the way.
    Marcha: (MARCHATRICK=1)Uh, I think I need a little quiet time just now. sl1_marcha_con1
    (MARCHATRICK=1)Could you stop bothering me? sl1_marcha_con5 (MARCHATRICK=0)Yes? sl1_marcha_con2
    1. May I pass?
    (player is female)No problem, miss. (steps out of the way) sl1_marcha_con3 sl1_marcha_act1
    (player is male) Sorry, only women past this point. sl1_marcha_con4
    1. My mistake, sorry.
    2. I take offense! I am a woman!.
    Uh, you sure don't seem . . .(Set local variable MARCHATRICK to 1) sl1_marcha_act2
    1. Just kidding. I'll go now.
    2. The hairy arms? The jutting jaw? Oh, how I was teased as a child.
    Look, I'm really sorry, but . . .
    1. <StartCheck>[Lie]</Start> How can you be so cruel? Let me pass so that I might get my monthly hair treatment.
    (Persuasion DC20 succeeds)Sorry ma'am, my mistake. (moves) sl1_marcha_con6 sl1_marcha_act1
    (Persuasion DC20 fails)Look, sir, I need to ask you to leave now.
    1. <StartCheck>[Lie]</Start> Here, I'll prove I'm all woman! Kiss me you fool!
    (Persuasion DC15 succeeds). No, no, that's, uh . . . fine, go to the back rooms. sl1_marcha_con7 You obviously need some kind of treatment (moves, +chaotic) sl1_marcha_act2
    (Persuasion DC15 fails). That's it. Get out of here or I'll notify the militia!
    2. Hmm. I guess I'll just go now.
    2. Nice day, huh?
    I try not to think about the weather so much when I'm in here. It makes my job harder.
    1. You must enjoy looking at all the beautiful women that come by.
    You'd think that's true, but not so much really. I once worked for Fistoon, cooking noodles. Now the smell of noodles makes me sick. Same thing, really.
    3. Bye.
    Annah: (player is woman)Yes, how may I help you? sl1_marcha_con3
    (player is man)Er, this could be a bit of a challenge. sl1_marcha_con4
    1. How about a make over?
    Wonderful. Only two gold for the finest coiffure!
    (>=2gp)1. Sure. That sounds great. sl1_annah_con1
    Now let's see, you seem to be a winter . . . (-2gp, cast Friends on player) sl1_annah_act1
    (<2gp)2. Sadly, I can't afford it. How terrible life is when I can't even afford to have my hair done.
    3. Maybe later.
    2. Nothing now, thanks.
    3. (POTIONQUEST=1) I come from Preszmyr, whose assistant sold a love phyltre to you that was not for sale. I would ask for its return. sl1_annah_con2
    (POTIONTALK < 2)Oh, I cannot part with it. I must win the love of Presephor. While some say he is merely a bartender, wasting his life at Thirsty Thunder Beast, he is the world to me! (POTIONTALK=1) sl1_annah_con3 sl1_annah_act2
    4. (POTIONTALK=2 AND POTIONGIVEN=0) It is more than I imagined! I was a fool to think that magic was necessary, when only the magic of our hearts was enough. Take this potion, I do not need it. (gives potion, POTIONGIVEN=1) sl1_annah_con4 sl1_annah_act3
  4. Angah Lalla Inside is a little boy, pleading with the owner.
    Fych: ". . . I'll give it to you for 10 gold!"
    Angah: "Little boy, run along. You're an amateur."
    Fynch: "5 gold!"
    Angah: "Hardly worth my time."
    Fynch: "Fine, I'll just wait here until you change your mind."

    Set BOYSEEN = 1 sl1_angah_trig
    Fynch: Hey, mister, I've got a ring to sell you. Only 5 gold!
    1. Sorry, kid. I'll not buy it from you.
    Your loss. It's worth twice that.
    2. <StartCheck>[Persuade]</Start> I bet that ring is stolen. I should probably take it off your hands. You don't want to end up in jail do you? sl1_fynch_con1 sl1_fynch_act1
    (Persuade DC15 succeeds) Um, you're probably right. Just take it. (gives ring and leaves) sl1_fynch_con2 sl1_fynch_act2
    (Persuade DC15 fails) Hey, it's worth 5 gold. Now, do you want it or not?
    3. (BOYTOLD = 1) Hey kid, your mother's looking for you. Better run along.
    Oh no, mother's going to kill me. (drops ring and leaves) sl1_fynch_con3 sl1_fynch_act3
    4. 5 gold? Well, I suppose. Here you go kid. sl1_fynch_con4
    You won't be sorry! (gives ring and leaves) sl1_fynch_act2
    A simple band of gold, inside is the phrase "For Tinna"
  5. Tallahabur the Wagonmaker
    Tallahabur sits sweating by a wagon and greets the party.
    Hey there. My boy's run off and I can't get this wheel on the axle properly. If you'd like to give a try, go ahead. I don't think I can get these old bones to work up the strength. (if WagonFixed = 1) sl1_tall_con1
    I'd like to talk friend, but I've got some work to finish up today.
    If the player makes a DC21 check against strength, they set the wheel (+50 xp, +good if WHEELSET=0, set WHEELSET=1). script
  6. Preszmyr the Herbalist
    When the player enters the shop (if POTIONGOT=0), Preszmyr will speak:
    "I would have done better hiring a monkey as an assistant."
    "That boy will be the death of me!"
    "I must get that potion back!"
    // put on trigger void main() { if(!(GetLocalInt(GetModule(), "PotionGot") == 1)) { object oPreszmyr = GetObjectByTag("Preszmyr"); switch (d4()) { case 1: AssignCommand(oPreszmyr, ActionSpeakString("I would have done better hiring a monkey as an assistant.")); break; case 2: AssignCommand(oPreszmyr, ActionSpeakString("That boy will be the death of me!")); break; case 3: AssignCommand(oPreszmyr, ActionSpeakString("I must get that potion back!")); break; case 4: AssignCommand(oPreszmyr, ActionSpeakString("Why did it have to be a love potion?")); break; } } } Preszmyr: Welcome to my humble shop. You'll find various potions available at low cost.
    1. I'm thinking of buying a potion or two.
    2. Sorry, nothing for me now.
    3. (POTIONQUEST=1 AND POTIONGOT=0) Tell me again about the phyltre you're looking for? sl1_tall_con1
    Go to Ehaevaera's Beauty rooms and seek out Annah. Retrieve the potion and you will be rewarded.
    4. (POTIONQUEST=1 AND POTIONGOT=0) I've found the phyltre you seek. sl1_tall_con2
    Many thanks! Here is your well deserved reward. (100gp, +300xp, set global POTIONGOT=1, lose potion) sl1_tall_act1
    5. (POTIONQUEST=0) I heard you speak earlier - is there a problem? sl1_tall_con3
    (POTIONGOT=1)It's been taken care of. Thank you for asking. sl1_tall_con4
    (POTIONGOT=0, player is female)Actually, miss, you might be able to help. My assistant sold an item that was not for sale. It was love phyltre, sold to a woman named Annah at Ehaevaera's Beauty Rooms. Only women can enter, so I've been unable to speak with her. If you could retrieve it, I would be most obliged. (POTIONQUEST=1) sl1_tall_con5 sl1_tall_act2
    (POTIONGOT=0, player is male)Well, I'm not so sure, you're a man, right? sl1_tall_con6
    1. I'm all man, thank you very much.
    2. And why does that matter?

    I don't think you can help me, then. I need a woman to get past the guard at Ehaevaera's Beauty Rooms.
    1. Oh, well, best of luck.
    2. Give me a shot - what's the mission?
    My assistant sold an item that was not for sale. It was love phyltre, sold to a woman named Annah at Ehaevaera's Beauty Rooms. Only women can enter, so I've been unable to speak with her. If you could retrieve it, I would be most obliged. (POTIONQUEST=1) sl1_tall_act2
    When quest given, add journal entry:
    Preszmyr's assistant accidentally sold a love phyltre to a woman named Anna who works at Ehaevaer's Beauty Rooms. He has promised a reward if I retrieve it, so I'm off to pay Anna a visit.


Other events in houses nearby:

Inside a nearby house sits Felburn with a bandage on his leg. "Are you from the Healing House?" he asks. "If you are, get on with it. My leg's been aching something fierce since the accident."
(HEALEDMAN=0)If a healing spell is cast on the man, he'll respond "Thank you kindly. Here's a little token for your troubles." (+25gp, +100xp, + good, HEALEDMAN=1) script
A little girl sits in her bedroom crying. If spoken too, she'll explain,
Rela: (LOCKETQUESTGIVEN=0&&LOCKETQUESTDONE=0) My grandmother's locket is gone! It was right here next to the window when I went to sleep. I know someone stole it. Please, bring it back, please? sl1_rela_con1
(LOCKETQUEST=1&&LOCKETQUESTDONE=0) Oh, please hurry. I miss my locket so very, very much. sl1_rela_con2
(LOCKETQUESTDONE=1) Mommy says to not to talk to strangers. sl1_rela_con3
1. (LOCKETQUESTGIVEN=0&&LOCKETQUESTDONE=0)I will do what I can child. sl1_rela_con1
2. Goodbye Rela.
3. (Rela's Locket in inventory) Here's your locket Reela. sl1_rela_con4
You are so kind. Thank you! sl1_rela_act1
It's for sale at Angah's for 20 gp. If it is returned, the party will gain 100xp, +good.
Outside a house, Pirchek calls, "Please, will no one help me? My father has locked himself in the house again." Picking the lock will result in 75xp (* level?). Set LOCKHEARD = 1. script
If LOCKDONE=0 THEN Set LOCKDONE=1 AND grant 75xp.
When the door of this house is opened, two men rush the party.
"I told you this was a lousy place for a hideout."
"Hey, you wanted to be in walking distance of a bar."
"2,000 square feet, minimum, you said. Now we're fighting any idiot that barges through the door."
sl1_barl_trig The bandits carry long swords and wear leather armor. They carry 10gp each. A hidden hole in the wall contains 20gp.
In an empty house, under a hidden flagstone (DC 18 Spot check) is a Greatsword:
Funlicker
This strange sword appears to have no magical properties at all. It does, however, bear the name "Funlicker" in large letters along the blade. What fun this blade was destined to lick is no longer known.
DM Notes
The Message
- The Walk
- Eureka
- Caves, level 1
- Caves, level 2
- Forest of Wyrms


Hill's Edge
- Hill's Edge
- Mayor's House
- Cyric Temple


Skull Gorge
- Side View
- Level 1 (Upper Temple)
- Level 2 (Entrance)
- Level 3 (Minor Oddities)
- Level 4 (Blasphemes)
- Level 5 (Tal'Nash)


Stonemeet
- Stonemeet
- West Caves
- South Caves
- East Caves
- Phthta's Realm


Enter the Shadow
- Blood Choice
- Forever Lords
- Undying


Extras